PDF Download , by Thomas Schwarzl

October 25, 2017

PDF Download , by Thomas Schwarzl

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, by Thomas Schwarzl

, by Thomas Schwarzl


, by Thomas Schwarzl


PDF Download , by Thomas Schwarzl

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, by Thomas Schwarzl

Product details

File Size: 861 KB

Print Length: 116 pages

Simultaneous Device Usage: Unlimited

Publisher: Thomas Schwarzl; 1 edition (February 24, 2014)

Publication Date: February 24, 2014

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B00INF6MGA

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Amazon Best Sellers Rank:

#226,179 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

Decent little self-published book on indie game development. Note that the book is not about game development or design per se. It's not about graphics or sound or level creation or AI scripting or any of those things. It is about *all* of those things from a different perspective. Not about nuts and bolts of doing this stuff, but about the human factors involved with keeping you doing this stuff on an ongoing basis, and how to prioritize and stay motivated. It is about getting your game project completed.Note that some reviews complain about the author's alleged sexism. He makes two references based on gender, at the bottom of page 11, and on page 24. The other 99% of the book is gender non-specific. If you are at all remotely interested in indie game development, don't let these allegations of sexism chase you away from the value that book has to offer.

This book was very easy to read. The author seems well read, knowledgeable and imparts advice based on his real world experiences. It is obvious he thinks a lot, and applies said thought to life. This book is a must read for all aspiring game developers and anyone into project type work.

I like this book, especially since I've been looking for the same knowledge in order to finish my first game. I've no doubt that implementing these concepts will help me keep going. Some of these chapters felt a little... scattered. I think it's just because it didn't seem like one topic didn't lead into another well enough, or perhaps because chapters and subsections weren't separated correctly. I don't know if this problem is because of Kindle for iPhone, or because the book was actually formatted like this, but I believe each chapter should start after a page break, and have a bigger heading than subsections. Lastly, there were a few small grammatical errors here and there, one of which was on the first few pages: "day of light" was used instead of the correct phrase "light of day".I conclude this by thanking the author for writing the book. You did good. It's not perfect, but as you said, nothing ever is. Fix up those formatting and grammatical issues and you have yourself a book!

This is really a great read for any indie game developer (or other independent creative). Rather than address design or technique, it really focuses on all of the other aspects of development that have the potential to undermine project success.I'm still not finished with the book - but willing to rate it highly because I've found value in the portion I've read so far. Perhaps I'll have to revisit this review in the future.I don't necessarily agree with every assertion the author makes, but there is a lot of really good content in there. Good stuff.

A little short for the asking price, but very good advice and thorough. Perhaps could include tracking in the speed reading advice as well! If I had read this a year ago, I would have gotten a lot more out of it, as it is I have implemented a lot of the steps on my own so it was validating to see them published here. Good stuff.

There was some sound wisdom in the book. I liked some of the quotes. Am I ready to conquer the world and ship a game yet? Nope. But I have some good ideas on how to start small thanks to this book.

This is a motivational book through and through, and it's not a bad one. I admit it does have its niche (game developers), but motivation can be applied to anything we do.I had a few gripes:1) Sometimes it feels as though the writer wrote a list of topics and then expanded upon them without organizing the list first.2) The author clearly admits the book is geared towards men, and makes the assumption that the gamedev industry is primarily male. Although this may be true, it was indeed an unnecessary acceptance, and in the end I found that this book could be enjoyed by male or female alike.3) I think the section on speed reading should be completely omitted. The author provided techniques that he found didn't work for him at all, and ends the section with a suggestion to Google the topic.Otherwise this book was very enjoyable. There are some good tips on staying motivated and staying in the game so to speak. It's also well-written and I think I may have only found one typo, which is acceptable. I would recommend any aspiring game developers who are having trouble staying motivated in their craft to read this book.

Really appreciated this succinct examination of how to get across the finish line faster, better and cheaper.Though the specific examples relate to indie game development, the strategies can be helpful throughout life.

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